What Do These Numbers Even Mean?!

Welcome back, fellow rollers, to another episode of D&D and Me! Today, we will be talking about rolling for your character’s ability stats.

So, you’ve chosen your race and you’re class, what next? If you’re creating your character on dndbeyond.com, you will find yourself on a tab called “Abilities,” with 6 empty boxes (assuming you’ve chosen to insert these stats manually). Where are you supposed to get these numbers from?

You roll!

I rolled a 6, 4, 2, and a 1. Not bad!

To roll for stats, you take 4d6 (that’s 4 six-sided dice), and roll them. Write down all four numbers (for record keeping), then drop the lowest number. In the case of the roll above, I would write down a 6, 4, 2, and 1, then cross through the one.

Add up the three remaining numbers (the 6, 4, and 2) and you have one raw ability score!

Repeat this process five times, for a total of six raw scores.

I ROLLED A 17!!!! (For the record, the higher these numbers are, the better off your character tends to be!)

The six ability categories include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. You can watch Matt Mercer (a.k.a. the God of Dungeon Masters) describe this process and each stat in this video.

On the page describing each class, there’s usually a sentence that gives you tips as to which stats you should prioritize. Following (loosely) the suggestions given for the bloodhunter, I would divide the numbers as follows:

Strength: 11

Dexterity: 13

Constitution: 17

Intelligence: 13

Wisdom: 13

Charisma: 10

Now that you have your raw scores in place, it’s time to add your racial bonuses.

For Flicker, my fire genasi bloodhunter I’ve been creating throughout the past two posts, her constitution would get a +2 boost, and her intelligence would get a +1 boost.

With these newly updated stats, you can search this nifty ability score modifier table to find your character’s modifier for each of their stats.

As always, hit me with all of your questions (if the dice are favorable)!

‘Till Next Time, Just Roll With It!


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